Saturday, October 9, 2010
Hey Zap Results
Well we have been trying an experiment with the HeyZap API vs the Mochi API. The results are in and well we are getting far less hits on the HeyZap version the average has dwindled far below expectations. For future releases of Trivia Warrior and possibly the engine we may go back to using Mochi as its network and APIs seem to be larger and more consistent.
Saturday, July 17, 2010
Changing back to this blog.
I've decided to move all the Trivia Warrior data back to this blog and away from GameInvite.me I may have future plans for the domain but for now I'd like this project to have a separate little home away from everything else.
Trivia Warrior 1.5
Decided to change a few things up in this release. I have the replaced the MochiGames integration with HeyZap. Due to this change your scores from the Mochi version will not carry over. If feedback if this release goes well all future changes will most likely include the HeyZap features.
Saturday, March 6, 2010
Trivia Warrior 1.3 release
We are happy to announce the version 1.3 of Trivia Warrior, this release includes the score fixing to submit a total score vs a round score. This release has been updated and sent to Mochi, Kongregate, and Newgrounds.
To consolidate we are moving this blog to our parent site at Game Invite. Please visit us there.
To consolidate we are moving this blog to our parent site at Game Invite. Please visit us there.
Sunday, February 28, 2010
Trivia Warrior 1.2 release, Scores reset
Here it is the 1.2 release of Trivia Warrior.
We have also submitted this version to Newgrounds, HallPass, GameGum, FlashJolt and AllGamesAllFree .
- The timer has been removed.
- We now have a round system implemented.
- To get to the next round you must get a certain number of points.
- Every round the points per question goes up.
- Scores for the leader board have been reset.
- Instruction screen has been updated.
- Music altered, faster loading times, smaller download.
We have also submitted this version to Newgrounds, HallPass, GameGum, FlashJolt and AllGamesAllFree .
Friday, February 12, 2010
Game Invite @ Twitter and more.
Game Invite our proud sponsor is now on Twitter. If you have ideas for Games and eCards send them a tweet.
There will be new layout changes on the Game Invite ( mostly for Twitter) and a blog for new and up coming games.
There will be new layout changes on the Game Invite ( mostly for Twitter) and a blog for new and up coming games.
Sunday, February 7, 2010
Trivia Warrior 1.1 release
New release of Trivia Warrior (Version 1.1) includes:
Future enhancements:
- Corrected spelling and various text errors.
- New branding for Game Invite Network.
- Changed layout to match Game Invite template.
- Moved Instructions and Credits to separate windows.
- Disabled music on intro screen. Music can still be turned on/off while playing.
Future enhancements:
- Possible removal of timer, this will cause a score reset.
- More international questions (If anyone has any ideas on this let me know)
- Revised Intro Screen with branding
- Trivia Warrior Engine (TWE): This will allow anyone to use the game engine to create their own game from a set of questions and answers.
Saturday, February 6, 2010
Trivia Warrior moving to Game Invite
As of today Trivia Warrior is now under the Game Invite network.

Game Invite is a independent game development studio and eCard website for gamers. For any info on Game Invite or Trivia Warrior check out their site at www.GameInvite.me and this blog.
Trivia Warrior has been upgraded to latest Mochi API, expect a reset of scores in the near future.
Here is a preview of the next Trivia Warrior release.

Game Invite is a independent game development studio and eCard website for gamers. For any info on Game Invite or Trivia Warrior check out their site at www.GameInvite.me and this blog.
Trivia Warrior has been upgraded to latest Mochi API, expect a reset of scores in the near future.
Here is a preview of the next Trivia Warrior release.
Saturday, January 23, 2010
Kongregate/MochiGames Exposure
Here is what I've learned from the few days Trivia Warrior has been on Kongregate.
The game has been a played a lot more, this shocks me as MochiGames distributes to several game networks, yet none of them were Kongregate, Armor Games, Newgrounds, etc.
The game on Kongregate(after a few days) profits have almost caught up with the MochiGames profit(a few months). The amount of game plays also reflects this. Kongregate plays up near 800 as of this posting.
From this I believe that even though MochiGames has a huge distribution network, it seems more people come to Kongregate to play. I am curious if this is due to the Awards/Medals/Achievements and chat interface that surround the game. This makes the experience similar to that of a Xbox Live complete with Avatars and seeing what games your friends are playing.
On the other hand I am currently using MochiGames API for Ads and Leaderboards. So for running a game off Kongregate, MochiGames would perhaps be better as the the minor game portals provide no revenue to the developer. MochiGames portal page does list the leaderboard and integration with Facebook.
For now I will be upgrading the current game to Mochi API 3.7 and investigating the Kong API in more depth. Feel free to comment on this post or contact me directly, I am active in both portals.
The game has been a played a lot more, this shocks me as MochiGames distributes to several game networks, yet none of them were Kongregate, Armor Games, Newgrounds, etc.
The game on Kongregate(after a few days) profits have almost caught up with the MochiGames profit(a few months). The amount of game plays also reflects this. Kongregate plays up near 800 as of this posting.
From this I believe that even though MochiGames has a huge distribution network, it seems more people come to Kongregate to play. I am curious if this is due to the Awards/Medals/Achievements and chat interface that surround the game. This makes the experience similar to that of a Xbox Live complete with Avatars and seeing what games your friends are playing.
On the other hand I am currently using MochiGames API for Ads and Leaderboards. So for running a game off Kongregate, MochiGames would perhaps be better as the the minor game portals provide no revenue to the developer. MochiGames portal page does list the leaderboard and integration with Facebook.
For now I will be upgrading the current game to Mochi API 3.7 and investigating the Kong API in more depth. Feel free to comment on this post or contact me directly, I am active in both portals.
Sunday, January 17, 2010
Published on Kongregate
Just uploaded the latest TW to Kongregate. It is not using any of the Kong API yet but I will get that integrated in soon.
Trivia Warrior on Kongregate
Trivia Warrior on Kongregate